Mark Simpson on the information overload facing today’s drivers
Before we all started zooming around cyberspace and endlessly fiddling with games, apps and cool lock screens on our smartphones, the most exciting sense of interactive information – of hardcore control – that most people who weren’t actually fighter pilots or engineers or micromanaging dictators got was from the dials on their car dashboards.
Needles and lights and counters monitoring speed, revolutions per second, oil temperature, oil pressure, water temperature, outside temperature, inside temperature, humidity, mileage, voltage, fuel, time – all facing towards the Sun King (or Queen), the big boss making it all happen, aka The Driver.
Constantly, relentlessly conveying information to you so that you can make correct, life-or death decisions as you slice through time and space. And so that you can feel incredibly important.
Driving is the original God game.
As a sprog, when my dad was in the market for a new car, I would scrutinise the brochures he brought home and tot up how many dials, lights and switches there were on the dashboard. Whichever car had the most was clearly the most car and I would then nag and needle my dad to get it. Wisely, he always ignored me – otherwise we would probably have ended up with a Ford every time.
To this day I’m still incredibly jealous that a school chum’s dad’s car had a dial that ours didn’t – I think it was for windspeed, or something. This may explain the unnatural pleasure that a dial that looked like it belonged in a Second World War Italian fighter plane and mounted right in the centre of the dashboard of my first car, a Fiat 127 Sport, gave me.
But times change. As the level of technology and safety gear has rapidly increased in cars, so has the amount of information that you are inflicted with, whether you want it or not. Paradoxically, increased automation – traction control, cruise control, lane-keeping, collision-warning etc. etc. – has meant more information about the automation. And of course, climate control, sat-nav, Bluetooth calling, and infotainment systems have also increasingly hogged our dashboards and distracted our attention further and further from the road ahead.
Drivers have changed as well. They are much less likely today to be ‘gaugist’ boy racers such as I was twenty years or so ago – and much more likely to be women. And in a world where information overload is almost universal and round the clock thanks to our constant pocket companions more and more drivers find the level of persistent information and ‘direct control’ model of car instrumentation, where each instrument and function has its own display/control, less and less flattering and instead something of an insult.
Our brains have been tamed by algorithms which tell us that we are God, but do most of the godlike work for us.
This is what excites people about the idea of the Apple Car. They are hoping that not only will it be really cool, and really compatible with their iPhone for once, but that it will have a dashboard that is ‘intuitive’ – like their mobile phone and thus the rest of their lives. The cluttered 20th Century unreconstructedness of current car dashboards are a terrible shock. It’s like walking into a pop-up micro-brewery in your man-bun and finding Oliver Reed at the bar.
This male designer recently wondered aloud why car dashboards are all ‘so wrong’. Essentially, he believes the ‘direct control’ model of car UI has reached the end of the road and that information and controls should only be offered when needed: ‘My car’s temperature is only important to me if it is trending in the wrong direction. Alert me when that happens, otherwise I don’t need to know.’
A lofty, senior executive (‘don’t bother me with trivia’) outlook is one that probably many people today, used to delegating responsibility to algorithms, would agree with. Though when he also says he doesn’t need to know things like his speed ‘all the time’ you have to remember that he lives in California, where ‘driving’ is a very relative, very conditional concept. Or as he puts it: ‘My morning commute is all about Zen, so my dashboard should be blank.’
But the future is already here. Or at least a slightly retro version of it that appeals to me. The new Audi TT’s digital instrument panel combines the functions of a central multimedia interface monitor and conventional instrument cluster in a huge 12.3 inch TFT display where you need it, right in front of you behind the steering wheel. So basic driver information, such as speed and revs, as well as directions, maps and music and calling info are finally in one sensible easily, quickly glanced-at place rather than scattered all over.
Although it does away with analogue gauges, it reassuringly renders the speedo and rev counter dials in virtual form either side of the display, combining the best of both worlds – digital-analogue. Audi have dubbed it a ‘virtual cockpit’ – the TT is a ‘sporty’ car that attracts ‘sporty’ drivers – and it appears to merge the experience of driving with playing a computer game. Which totally gets my sadult vote.
The UI control menus are described by Audi as ‘intuitive’, but probably won’t satisfy our Californian designer or most iPhone enthusiasts, since much of the on-screen info is persistent (you will know what speed and revs you’re doing at all times). Worse, there’s no touch screen.
There are however two modes: ‘classic view’, in which the speedo and rev counter are big grapefruit dominant; and ‘infotainment’ in which the map and ‘tainment stuff dominates and the gauges shrivel to the size of plums.
I think I’ll go with ‘classic view’.